Sunday, October 20, 2013

The Nerfing of Sir Jakothia

GROWING AND LEARNING! 
You know our Paladin.
 Things have gotten a little out of hand.
So I'm making this with some new knowledge from R.F.I. DM-Chad!
They're a great podcast! Take these words as advice for you're game too. I really needed some of these things cleared up for me. Thank you Chad!

 Colin, I’ll try and answer some of your questions.* First, regarding the multiple attacks of fighters, keep in mind that fighters level 1-6 get only 1 attack per round. Now that said, when fighting a creature or NPC of less then 1 hit dice (i.e. something with a hit dice of less then a d8) then that fighter regardless of his/her own level is
entitled to as many attacks as he/she has levels. Thus a 2nd level fighter can attack a kobold twice per round. But when facing an orc, the same 2nd level fighter gets only 1 attack per round as orcs are 1 hit dice creatures (they roll a d8 for hit points).

*As for the paladin being over-powered, there are rules built into the system to keep them under control. First, paladins are not fighters and as such are not entitled to percentile strength. Many GMs allow them (and rangers) to have extraordinary strength as they are a fighter sub-class but strict interpretation of the PH will reveal that only fighters (not fighter sub-classes) get to add in a percentile for an 18 strength. This means that max bonus on your paladin’s to-hit and damage based on strength caps at +1 to-hit and +2 on damage. And also keep in mind that paladins cannot specialize in weapons. So barring a magical sword’s bonus to-hit bonus, they should never get more then a +1

to-hit bonus. Now if the paladin has a Holy Avenger (which is not likely at 3rd level) they do get to do an addition +10 damage to chaotic evil foes.

Along the same lines, the paladin has no choice when it comes to obeying the strictures of their religion. They either do and remain paladins in good standing, or they blow it off and become fighters. So whether or not your Player’s fighter needs to regularly attend church comes down to whether that is a stricture of his religion. And that most likely is up to you as the GM to determine since it is your world.

At the very least though, I would expect a paladin to pay their respects to those temples and shrines dedicated to their deity as they come across them in their adventuring (not to mention that they must obviously visit such places once a month to tithe). To do so without a good reason or only when it’s convenient would be both an insult to their diety as well as a chaotic act (as their would be no real planning or discipline of regularity involved, and that means they would no longer be a paladin).

The same chain of thought can be applied to the issue of tithing. They either do it as required or become be stripped of their paladin-hood and become a fighter. I wouldn't withdraw said tithe for your player, that’s the player’s responsibility. But you can give him/her an IC nudge via a sign from their deity; perhaps he stumbles across a rather loud burning bush or the next time he sleeps he gets a nastygram from his diety’s avatar saying pay up or ship out.
What was that you rolled a 20 
and you were charging with a lance!
The dragon EXPLODES!
* As for treasure weight, just think of it this way, pick up a bag of pennies and then ask yourself how many such bags can you carry while walking all day. Factor this into wearing armor and also carrying provisions. You’ll have a good idea real fast why people today use credit cards.:)

***When having extraordinary strength does one roll percentile to hit or a d20? How does it work. So far I use a mix of the two systems and ideas from 3rd,etc
******Sorry, I forgot this one. When one has extraordinary strength (this being either above-average strength that allows bonus’ on to-hit and damage rolls or strength scores over a straight 18, ie an 18/75 str) you roll attacks as usual but factor in the associated bonus to the normal d20 roll to-hit.


So as you see from this Tl;dr.
Kobolds have an incredible chance of death.
Paladins don't have incredible strength.
Also treasure wracks up over a while.



Though what really is going on is I didn't really understand the limitations of the class.
I feel that he could still be successful with a +2(+1 sword from keep but I might make it disappear) or +5/4 vs demons and damage though thankfully I think this might make the game a little tougher.

At the moment
Sir Jakothia has a STR18/97 % so he's the max power super hero, I thought we needed a crutch. Yet I feel in the long run nerfing him will help balance the game out.

Now he will get like said above so he's still powerful, but not a level 2 GOD!

So here's how this will go down.

God: Yo dude why haven't you been helping the church! If you continue to disrespect me you will be stripped of your honor!

SJ:but but

God: No, no buts ZAP! or some sort of vision.

Also if I decide I'll have his +1 sword stolen to go after a lead.

He wakes up still a paladin but less powerful



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